AI Insights · Timothy · July 2023
Top 5 Third Person Games in Oceania Q2 2023
In Q2 2023, the top third person games in Oceania showcased varied performance metrics in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
Performance of Top 5 Third Person Games in Oceania in Q2 2023
In the second quarter of 2023, third person games on a unified platform in Oceania demonstrated diverse trends in downloads, revenue, and active users. Here’s a closer look at the top five games:
Subway Surfers by Sybo Games ApS saw impressive weekly downloads, peaking at around 27.8K in the final week of June. Weekly revenue fluctuated, reaching approximately $4.2K in early April and stabilizing at about $3.3K by the end of June. Active users showed a strong presence, with a high of nearly 539K in the first week of April, and closing the quarter at approximately 458K.
Going Balls from SUPERSONIC STUDIOS LTD maintained steady weekly downloads, peaking at around 22.9K in early May. Weekly revenue saw a modest increase, reaching about $728 in mid-April and ending the quarter at $653. Active users remained consistent, averaging around 97K towards the end of June.
Attack Hole - Black Hole Games by HOMA GAMES experienced a decline in weekly downloads, starting at 31.8K in late March and dropping to 11.1K by the end of June. Weekly revenue followed a downward trend as well, starting at $1.4K in late March and settling at $702 by the end of June. Active users remained relatively stable, averaging around 54K in June.
Tall Man Run from SUPERSONIC STUDIOS LTD showed variability in weekly downloads, peaking at around 12.8K in early June. Weekly revenue remained low but steady, averaging around $100 throughout the quarter. Active users saw a slight increase, ending the quarter at approximately 43K.
Stumble Guys by Scopely, Inc. had significant weekly revenue, peaking at approximately $24.8K in the final week of June. Weekly downloads fluctuated, reaching a high of around 14.6K in early May. Active users were robust, averaging around 156K by the end of June.
These insights highlight the dynamic nature of the third person games market in Oceania. For more detailed analytics and data, visit Sensor Tower.